Autoplay
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/******************************************************************
* Automatically plays COUPLES_POSE when 2 avatars sit.
* Optionally plays SINGLES_POSE when one avatar stands.
* Requires scripts from box 2.1-11.01 or later.
******************************************************************/
string COUPLES_POSE = "Couples1";
string SINGLES_POSE = ""; //can leave empty
/******************************************************************
* DON'T EDIT BELOW THIS UNLESS YOU KNOW WHAT YOU'RE DOING!
******************************************************************/
integer IS_SYNC;
default{
changed(integer change){
if(change & CHANGED_LINK){
llSleep(1);
integer avatar_count = llGetNumberOfPrims() - llGetObjectPrimCount(llGetKey());
if(avatar_count>1){ // more than one avatar sitting
if(!IS_SYNC){ // initial avatar had not selected a SYNC pose
llMessageLinked(LINK_SET,90000,COUPLES_POSE,""); // play couples pose
}
}
else if(SINGLES_POSE){
llMessageLinked(LINK_SET,90000,SINGLES_POSE,""); // play singles pose
}
}
}
link_message(integer sender, integer num, string msg, key id){
if(num==90045){
// Extract the data into a list
list data = llParseStringKeepNulls(msg,["|"],[]);
// TRUE if the pose is a SYNC pose
IS_SYNC = (integer)llList2String(data,6);
}
}
}